Random mutations are always bad for information.
Barbarian observes:
We can test that idea. In fact, it's been tested. Fuel efficiency of diesel engines is really important. But the numerous factors affecting efficiency make it really hard to design.
So engineers use genetic algorithms. They copy Darwinian evolution seen in nature.
They let a computer simulation of an engine randomly vary different factors. Those random mutations that make it less efficient are removed, and only a few of the mutations that most improved efficiency are retained for the next round.
Then each of those again goes through many random changes, and again, only the best are retained.
After many iterations, the engineers had a much more efficient engine. The new information was then used to build better diesels.
https://www.sae.org/publications/tec.../2003-01-1853/
God's smarter than you think He is, Stipe.
Telling stories about people designing things is no counter.
That's the beauty of it, Stipe. They didn't design anything. They copied God's method. They just let random changes go through a process of natural selection, and they got their more efficient engine. And it wouldn't have been possible by design.
God's a lot smarter than you think.
Smart God. And that's why His way works better than design.
A lot of your difficulty comes because you can't figure out what "information" is. You don't even know how to figure out how much information is there.
Why not spend a little time learning about it, and come back when you know what it is?